<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7654438108719677087</id><updated>2011-11-28T01:54:14.609+01:00</updated><category term='minifig'/><category term='rigging'/><category term='skinning'/><title type='text'>CG mauSart mauS ANIMAUTOR</title><subtitle type='html'>..tratando de animarme</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://animautor.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7654438108719677087/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://animautor.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>mauS</name><uri>http://www.blogger.com/profile/06476112648148651273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7654438108719677087.post-2024650325198309913</id><published>2008-07-24T00:32:00.023+02:00</published><updated>2011-08-12T20:12:45.414+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='skinning'/><category scheme='http://www.blogger.com/atom/ns#' term='minifig'/><category scheme='http://www.blogger.com/atom/ns#' term='rigging'/><title type='text'>Skinning the Minifig (1/2) Upper Body</title><content type='html'>&lt;span style=";font-family:verdana;font-size:100%;"  &gt;&lt;/span&gt;&lt;div  style="text-align: justify;font-family:trebuchet ms;"&gt;&lt;span style=";font-family:trebuchet ms;font-size:85%;"  &gt;Una vez completado el rig, el siguiente paso es hacer que éste mueva los vértices de la malla tridimensional del cuerpo del minifig, para ello aplicaremos el modificador &lt;span style="font-style: italic;"&gt;skin&lt;/span&gt; sobre la geometría añadiéndole los huesos necesarios del rig ya que no todos afectarán a la deformación. Empezaré con el &lt;span style="font-style: italic;"&gt;Bones Rig&lt;/span&gt;, los demás rigs se adaptarán a éste con la herramienta &lt;span style="font-style: italic;"&gt;Skin Utilities&lt;/span&gt;, extrayendo los pesos o &lt;span style="font-style: italic;"&gt;weights &lt;/span&gt;con los que afectan en porcentaje distintos huesos sobre un mismo vértice y comparando cada hueso de los distintos rigs. Al final obtendremos un "mapa" con zonas claras y oscuras que representan el porcentaje del  &lt;/span&gt;&lt;span style=";font-family:trebuchet ms;font-size:85%;"  &gt;&lt;span style="font-style: italic;"&gt;envelope &lt;/span&gt;o &lt;/span&gt;&lt;span style=";font-family:trebuchet ms;font-size:85%;"  &gt;envolvente del hueso que tengamos seleccionado en ese momento.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div  style="text-align: justify;font-family:trebuchet ms;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: arial;font-family:verdana;font-size:85%;"  &gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Once the rig is completed, next step is to make it move the vertexs of the thridimensional mesh of the minifig body, for that we apply a &lt;span style="font-style: italic;"&gt;skin &lt;/span&gt;modifier over the geometry adding the necessary bones from de rig, other rigs will adapt to this one with the &lt;span style="font-style: italic;"&gt;Skin Utilities&lt;/span&gt;, extracting the vertex weights and comparing each bone from diferent rigs. At the end we will obtain a "map" with light and dark areas representing the selected bone &lt;span style="font-style: italic;"&gt;envelope &lt;/span&gt;percentage.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Front" href="http://bp2.blogger.com/_sl2lLhXu_Vw/SH997f3gXgI/AAAAAAAAAFc/JWqyxbnX8z0/s1600-h/MinifigSkin_BonesRig_Front_VertexWeights.png"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_sl2lLhXu_Vw/SH997f3gXgI/AAAAAAAAAFc/JWqyxbnX8z0/s200/MinifigSkin_BonesRig_Front_VertexWeights.png" alt="" id="BLOGGER_PHOTO_ID_5224032553893125634" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Left" href="http://bp1.blogger.com/_sl2lLhXu_Vw/SH9-GduTk6I/AAAAAAAAAFk/2XTmxOQV7w8/s1600-h/MinifigSkin_BonesRig_Left_VertexWeights.png"&gt;&lt;img style="cursor: pointer;" src="http://bp1.blogger.com/_sl2lLhXu_Vw/SH9-GduTk6I/AAAAAAAAAFk/2XTmxOQV7w8/s200/MinifigSkin_BonesRig_Left_VertexWeights.png" alt="" id="BLOGGER_PHOTO_ID_5224032742296228770" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Back" href="http://bp1.blogger.com/_sl2lLhXu_Vw/SH-AIpyWj-I/AAAAAAAAAGE/wQTA7FihuSg/s1600-h/MinifigSkin_BonesRig_Back_VertexWeights.png"&gt;&lt;img style="cursor: pointer;" src="http://bp1.blogger.com/_sl2lLhXu_Vw/SH-AIpyWj-I/AAAAAAAAAGE/wQTA7FihuSg/s200/MinifigSkin_BonesRig_Back_VertexWeights.png" alt="" id="BLOGGER_PHOTO_ID_5224034978917421026" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Front Perspective" href="http://bp2.blogger.com/_sl2lLhXu_Vw/SH9-jWGoKnI/AAAAAAAAAF0/tS52fHG2QjM/s1600-h/MinifigSkin_BonesRig_UserFront_VertexWeights.png"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_sl2lLhXu_Vw/SH9-jWGoKnI/AAAAAAAAAF0/tS52fHG2QjM/s200/MinifigSkin_BonesRig_UserFront_VertexWeights.png" alt="" id="BLOGGER_PHOTO_ID_5224033238466964082" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Back Perspective" href="http://bp0.blogger.com/_sl2lLhXu_Vw/SH9-sPHnwtI/AAAAAAAAAF8/HdHj8Og-klU/s1600-h/MinifigSkin_BonesRig_UserBack_VertexWeights.png"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_sl2lLhXu_Vw/SH9-sPHnwtI/AAAAAAAAAF8/HdHj8Og-klU/s200/MinifigSkin_BonesRig_UserBack_VertexWeights.png" alt="" id="BLOGGER_PHOTO_ID_5224033391210906322" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="color: rgb(0, 0, 0);font-size:85%;" &gt;Cada &lt;span style="font-style: italic;"&gt;envolvente &lt;/span&gt;afecta a los vértices de forma visible en un gradiente de colores en los que el &lt;span style="font-weight: bold;"&gt;rojo &lt;/span&gt;representa proximidad al 100%, &lt;span style="font-weight: bold;"&gt;amarillo &lt;/span&gt;al 50% y &lt;span style="font-weight: bold;"&gt;azul &lt;/span&gt;cercanía al 0%. El color &lt;span style="font-weight: bold;"&gt;gris &lt;/span&gt;representa que esos vértices no son afectados por el envolvente seleccionado.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153); font-family: arial;font-size:85%;" &gt;Each &lt;span style="font-style: italic;"&gt;envelope &lt;/span&gt;affects the vertexs visually in a gradient of colors in wich &lt;span style="font-weight: bold;"&gt;red &lt;/span&gt;means proximity to 100%, &lt;span style="font-weight: bold;"&gt;yellow &lt;/span&gt;to 50% and &lt;span style="font-weight: bold;"&gt;blue &lt;/span&gt;to 0%. &lt;span style="font-weight: bold;"&gt;Gray &lt;/span&gt;color means that those vertexs are not affected by the selected envelope.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;Head and Neck&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:85%;"&gt;Los únicos vértices con algo de dificultad a la hora de "&lt;span style="font-style: italic;"&gt;pintar&lt;/span&gt;" los pesos o &lt;span style="font-style: italic;"&gt;weights &lt;/span&gt;son los que se encuentran entre el cuello y los hombros. Se verán afectados en algunos casos hasta por 3 ó 4 huesos o mejor dicho por sus &lt;span style="font-style: italic;"&gt;envolventes&lt;/span&gt;. Los problemas se presentarán al aplicar los porcentajes; al variar uno de ellos, los otros se adaptarán hasta completar el 100% entre todos los envolventes. Al ser más de 2 se hace más pesado,de todas formas existe una opción para desactivar que todos los vértices sean "&lt;span style="font-style: italic;"&gt;pintados&lt;/span&gt;", personalmente prefiero no usarla para no dejar ningún vértice huérfano.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: arial;font-size:85%;" &gt;&lt;span style="color: rgb(153, 153, 153);"&gt;The only vertex with some problems when "&lt;/span&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 153);"&gt;painting&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;" the weights are the ones in the zone between the neck and the shoulders. They're being affected in some cases by as far as 3 or 4 bones, or better say by their &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 153);"&gt;envelopes&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;. Problems will arrise when applying percentages; once you change one of them, the others will adapt to complete the 100% between all envelopes. Being more than 2 it becomes more tedious, anyway there  is  an option for stopping all vertex being "&lt;/span&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 153);"&gt;painted&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;", personally I prefer not to use it for not getting any orphan vertex.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/01.swf" type="application/x-shockwave-flash" height="330" width="200"&gt;&lt;/embed&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/02.swf" type="application/x-shockwave-flash" height="330" width="200"&gt;&lt;/embed&gt;&lt;/div&gt;&lt;br /&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;Spine&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="color: rgb(0, 0, 0);font-size:85%;" &gt;&lt;span&gt;En este caso hay 4 &lt;span style="font-style: italic;"&gt;envolventes&lt;/span&gt;, empezando por el más cercano al cuello, algunos vértices en la zona cercana al hombro y la clavícula son afectados por más de 2 &lt;span style="font-style: italic;"&gt;envolventes&lt;/span&gt;. Los centrales sólo comparten vértices con los &lt;span style="font-style: italic;"&gt;envolventes &lt;/span&gt;del brazo superior. El &lt;span style="font-style: italic;"&gt;envolvente &lt;/span&gt;más bajo de la espina dorsal, junto con los de cada pierna superior afectan a parte de la geometría circular que tiene el &lt;span style="font-style: italic;"&gt;minifig &lt;/span&gt;a modo de pelvis.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0); font-family: arial;font-size:85%;" &gt;&lt;span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;In this case there are 4 &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 153);"&gt;envelopes&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;, starting with the closest to the neck, some vertex in between the shoulders and the clavicle or collar bone are being affected by more than 2 envelopes. The center ones only share vertexs with the upper arm's &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 153);"&gt;envelopes&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;. The lowest &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 153);"&gt;envelope &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;in the spine, with each upper leg's envelope affect to part of the circular geometry that the &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 153);"&gt;minifig &lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;has as some kind of hips.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(0, 0, 0);font-size:100%;" &gt;&lt;span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/03.swf" type="application/x-shockwave-flash" height="165" width="100"&gt;&lt;/embed&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/04.swf" type="application/x-shockwave-flash" height="165" width="100"&gt;&lt;/embed&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/05.swf" type="application/x-shockwave-flash" height="165" width="100"&gt;&lt;/embed&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/06.swf" type="application/x-shockwave-flash" height="165" width="100"&gt;&lt;/embed&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;Shoulders&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:85%;"&gt;La zona de los hombros suele ser problemática, los vértices son afectados por más de 3 huesos como la clavícula, el brazo superior y algunas partes de la espina dorsal.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: arial;"&gt;The shoulder zone use to be a problematic one, vertexs are affected for more than 3 bones like the clavicle, upper arm and some spine parts.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/07.swf" type="application/x-shockwave-flash" height="330" width="200"&gt;&lt;/embed&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/08.swf" type="application/x-shockwave-flash" height="330" width="200"&gt;&lt;/embed&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;Arms&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div  style="text-align: center;font-family:trebuchet ms;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;Hands&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div  style="text-align: justify; color: rgb(255, 255, 0);font-family:courier new;"&gt;&lt;span style="color: rgb(0, 0, 0);font-size:85%;" &gt;&lt;span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:100%;"&gt;Simplemente 2 dedos con 3 secciones cada uno, el principio de cada dedo será la zona  que habrá que vigilar.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="color: rgb(153, 153, 153);font-family:courier new;font-size:85%;"  &gt;&lt;span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: arial;"&gt;Just 2 fingers with 3 sections each, each finger begining are the zones to be watched.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div face="trebuchet ms" style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/12.swf" type="application/x-shockwave-flash" height="330" width="200"&gt;&lt;/embed&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/13.swf" type="application/x-shockwave-flash" height="330" width="200"&gt;&lt;/embed&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; font-family: trebuchet ms;"&gt;&lt;span style="color: rgb(204, 0, 0);font-size:85%;" &gt;&lt;span style="font-weight: bold;"&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/14.swf" type="application/x-shockwave-flash" height="165" width="100"&gt;&lt;/embed&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/15.swf" type="application/x-shockwave-flash" height="165" width="100"&gt;&lt;/embed&gt;&lt;embed pluginspage=" http://www.macromedia.com/go/getflashplayer" src="http://www.cgmausart.com/animautor/SWF/VertexWeightsLoops/16.swf" type="application/x-shockwave-flash" height="165" width="100"&gt;&lt;/embed&gt;&lt;embed pluginspage=" 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href='http://www.blogger.com/feeds/7654438108719677087/posts/default/2024650325198309913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7654438108719677087/posts/default/2024650325198309913'/><link rel='alternate' type='text/html' href='http://animautor.blogspot.com/2008/07/skinning-minifig.html' title='Skinning the Minifig (1/2) Upper Body'/><author><name>mauS</name><uri>http://www.blogger.com/profile/06476112648148651273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_sl2lLhXu_Vw/SH997f3gXgI/AAAAAAAAAFc/JWqyxbnX8z0/s72-c/MinifigSkin_BonesRig_Front_VertexWeights.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7654438108719677087.post-6719009449585370834</id><published>2008-07-17T13:13:00.006+02:00</published><updated>2009-12-18T21:23:07.179+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='minifig'/><category scheme='http://www.blogger.com/atom/ns#' term='rigging'/><title type='text'>The Minifig</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style=";font-family:verdana;font-size:100%;"  &gt;Ésta es la topología básica del cuerpo de un minifig.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: rgb(153, 153, 153);font-family:trebuchet ms;font-size:100%;"  &gt;This is the basic topology for a minifig body.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Minifig Topology" href="http://bp3.blogger.com/_sl2lLhXu_Vw/SH1rqlrigfI/AAAAAAAAADI/hnBBQN_FdiM/s1600-h/TheBody.png"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_sl2lLhXu_Vw/SH1rqlrigfI/AAAAAAAAADI/hnBBQN_FdiM/s400/TheBody.png" alt="" id="BLOGGER_PHOTO_ID_5223449522233049586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style=";font-family:trebuchet ms;font-size:100%;"  &gt;Antes de hacer el &lt;span style="font-style: italic;"&gt;rig &lt;/span&gt;se buscan puntos de referencia que ayuden a crearlo.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);font-family:trebuchet ms;font-size:100%;"  &gt;Before making the rig, better to look for references wich may help creating it later on.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic;font-family:verdana;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Bones References" href="http://bp0.blogger.com/_sl2lLhXu_Vw/SH1dp84SRbI/AAAAAAAAAB4/UAWOexdvY3I/s1600-h/bones_ref.png"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_sl2lLhXu_Vw/SH1dp84SRbI/AAAAAAAAAB4/UAWOexdvY3I/s400/bones_ref.png" alt="" id="BLOGGER_PHOTO_ID_5223434118117868978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style=";font-family:trebuchet ms;font-size:100%;"  &gt;&lt;span style="font-size:100%;"&gt;El siguiente paso es crear el esqueleto o &lt;span style="font-style: italic;"&gt;rig&lt;/span&gt;, en este caso creado con &lt;span style="font-style: italic;"&gt;bones&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;helpers&lt;/span&gt;, etc y usando &lt;span style="font-style: italic;"&gt;wiring parameters&lt;/span&gt;, diferentes &lt;span style="font-style: italic;"&gt;animation controllers &lt;/span&gt;y algo de &lt;span style="font-style: italic;"&gt;maxscript&lt;/span&gt;. Éste &lt;span style="font-style: italic;"&gt;RIG &lt;/span&gt;será analizado con más detalle en otros artículos.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);font-family:trebuchet ms;font-size:100%;"  &gt;Next step is to make the skeleton or &lt;span style="font-style: italic;"&gt;rig&lt;/span&gt;, in this case made with &lt;span style="font-style: italic;"&gt;bones&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;helpers&lt;/span&gt;, etc and using &lt;span style="font-style: italic;"&gt;wiring parameters&lt;/span&gt;, several &lt;span style="font-style: italic;"&gt;animation controllers&lt;/span&gt; and some &lt;span style="font-style: italic;"&gt;maxscript&lt;/span&gt;. This &lt;span style="font-style: italic;"&gt;RIG &lt;/span&gt;will be reviewed in other articles.&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0); font-style: italic;font-family:arial;font-size:85%;"  &gt;&lt;br /&gt;Bones Rig&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Bones Rig Front" href="http://bp2.blogger.com/_sl2lLhXu_Vw/SH1shyYoEzI/AAAAAAAAADQ/RYKbtk0EZgY/s1600-h/TheRig_Front_BodyTransparent.png"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_sl2lLhXu_Vw/SH1shyYoEzI/AAAAAAAAADQ/RYKbtk0EZgY/s320/TheRig_Front_BodyTransparent.png" alt="" id="BLOGGER_PHOTO_ID_5223450470536188722" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Bones Rig Left" href="http://bp3.blogger.com/_sl2lLhXu_Vw/SH1svc0HwvI/AAAAAAAAADY/rXH8478JGVw/s1600-h/TheRig_Left_BodyTransparent.png"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_sl2lLhXu_Vw/SH1svc0HwvI/AAAAAAAAADY/rXH8478JGVw/s320/TheRig_Left_BodyTransparent.png" alt="" id="BLOGGER_PHOTO_ID_5223450705264100082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Bones Rig Perspective" href="http://bp3.blogger.com/_sl2lLhXu_Vw/SH1tCszW1FI/AAAAAAAAADg/RT-tyMbciYw/s1600-h/TheRig_User_BodyTransparent.png"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_sl2lLhXu_Vw/SH1tCszW1FI/AAAAAAAAADg/RT-tyMbciYw/s320/TheRig_User_BodyTransparent.png" alt="" id="BLOGGER_PHOTO_ID_5223451035973375058" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Only Bones Rig Perspective" href="http://bp3.blogger.com/_sl2lLhXu_Vw/SH1tPrhyzEI/AAAAAAAAADo/pNgVlR8l95U/s1600-h/TheRig_User.png"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_sl2lLhXu_Vw/SH1tPrhyzEI/AAAAAAAAADo/pNgVlR8l95U/s320/TheRig_User.png" alt="" id="BLOGGER_PHOTO_ID_5223451258969574466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style=";font-family:verdana;font-size:100%;"  &gt;Otro rig más fácil de crear es el llamado &lt;span style="font-style: italic;"&gt;biped&lt;/span&gt;, incluido con 3ds max. Se adapta fácilmente al cuerpo del minifig usando el &lt;span style="font-style: italic;"&gt;figure mode&lt;/span&gt; para ajustar la posición inicial de los huesos. Será revisado en otro artículo.&lt;/span&gt;&lt;br /&gt;&lt;span style=";font-family:verdana;font-size:100%;"  &gt;&lt;span style="color: rgb(153, 153, 153);"&gt;Another easier rig to create is the one called &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 153);"&gt;biped&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt;, included with 3ds max. It fits easily to the minifig body using the &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(153, 153, 153);"&gt;figure mode&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);"&gt; for adjusting bones initial positions. It would be reviewed in another article.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0); font-style: italic;font-family:verdana;font-size:85%;"  &gt;&lt;br /&gt;Biped Rig&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Biped Rig Front" href="http://bp2.blogger.com/_sl2lLhXu_Vw/SH6UG6uXA4I/AAAAAAAAAEM/Rds5iRdRnz8/s1600-h/TheBiped_Front_BodyTransparent.png"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_sl2lLhXu_Vw/SH6UG6uXA4I/AAAAAAAAAEM/Rds5iRdRnz8/s320/TheBiped_Front_BodyTransparent.png" alt="" id="BLOGGER_PHOTO_ID_5223775464360182658" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Biped Rig Left" href="http://bp2.blogger.com/_sl2lLhXu_Vw/SH6Unj5kKDI/AAAAAAAAAEk/39Qe7irPc1c/s1600-h/TheBiped_Left_BodyTransparent.png"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_sl2lLhXu_Vw/SH6Unj5kKDI/AAAAAAAAAEk/39Qe7irPc1c/s320/TheBiped_Left_BodyTransparent.png" alt="" id="BLOGGER_PHOTO_ID_5223776025168848946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Biped Rig Perspective" href="http://bp2.blogger.com/_sl2lLhXu_Vw/SH6Ucpk4c9I/AAAAAAAAAEc/YMj32flE4gk/s1600-h/TheBiped_User_BodyTransparent.png"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_sl2lLhXu_Vw/SH6Ucpk4c9I/AAAAAAAAAEc/YMj32flE4gk/s320/TheBiped_User_BodyTransparent.png" alt="" id="BLOGGER_PHOTO_ID_5223775837714150354" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Only Biped Rig Perspective" href="http://bp3.blogger.com/_sl2lLhXu_Vw/SH6UvRE-3JI/AAAAAAAAAEs/sutNkCkfu8U/s1600-h/TheBiped_User.png"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_sl2lLhXu_Vw/SH6UvRE-3JI/AAAAAAAAAEs/sutNkCkfu8U/s320/TheBiped_User.png" alt="" id="BLOGGER_PHOTO_ID_5223776157555416210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;div  style="text-align: justify; font-family: verdana;font-family:trebuchet ms;"&gt;&lt;span style="font-size:100%;"&gt;Por último y no por ello menos importante, el rig que más usaré en mis animaciones, el &lt;/span&gt;&lt;span style="font-style: italic;font-size:100%;" &gt;Automatron&lt;/span&gt;&lt;span style="font-size:100%;"&gt;, un sistema de animacion de personajes con muchísimas ventajas sobre otros; funciona bajo cualquier versión de 3ds max compatible con &lt;/span&gt;&lt;span style="font-style: italic;font-size:100%;" &gt;maxscript&lt;/span&gt;&lt;span style="font-size:100%;"&gt;. Será revisado en futuros artículos.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="color: rgb(153, 153, 153); font-family: verdana;font-family:trebuchet ms;" &gt;&lt;span style="font-size:100%;"&gt;Last but not least, the rig I'll be using most in my animations, the &lt;/span&gt;&lt;span style="font-style: italic;font-size:100%;" &gt;Automatron&lt;/span&gt;&lt;span style="font-size:100%;"&gt;, an animation system with many features over other ones; it works under any 3ds max version &lt;/span&gt;&lt;span style="font-style: italic;font-size:100%;" &gt;maxscript&lt;/span&gt;&lt;span style="font-size:100%;"&gt;-compatible. It would be reviewed in future articles.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(204, 0, 0); font-style: italic;font-family:trebuchet ms;font-size:85%;"  &gt;&lt;br /&gt;Automatron Rig&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Automatron Rig Front" href="http://bp2.blogger.com/_sl2lLhXu_Vw/SH6YhzfDl1I/AAAAAAAAAE0/laNXeYjluEA/s1600-h/TheAutomatron_Front_BodyTransparent.png"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_sl2lLhXu_Vw/SH6YhzfDl1I/AAAAAAAAAE0/laNXeYjluEA/s320/TheAutomatron_Front_BodyTransparent.png" alt="" id="BLOGGER_PHOTO_ID_5223780324319926098" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Automatron Rig Left" href="http://bp0.blogger.com/_sl2lLhXu_Vw/SH6YutNmmvI/AAAAAAAAAE8/iLgbvIXKm3M/s1600-h/TheAutomatron_Left_BodyTransparent.png"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_sl2lLhXu_Vw/SH6YutNmmvI/AAAAAAAAAE8/iLgbvIXKm3M/s320/TheAutomatron_Left_BodyTransparent.png" alt="" id="BLOGGER_PHOTO_ID_5223780545974409970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Automatron Rig Perspective" href="http://bp0.blogger.com/_sl2lLhXu_Vw/SH6Y3VaLOgI/AAAAAAAAAFE/tDK2qGLXGiE/s1600-h/TheAutomatron_User_BodyTransparent.png"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_sl2lLhXu_Vw/SH6Y3VaLOgI/AAAAAAAAAFE/tDK2qGLXGiE/s320/TheAutomatron_User_BodyTransparent.png" alt="" id="BLOGGER_PHOTO_ID_5223780694203513346" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" title="Only Automatron Rig Perspective" href="http://bp0.blogger.com/_sl2lLhXu_Vw/SH6Y9zZdPhI/AAAAAAAAAFM/uaEtV0HzCYs/s1600-h/TheAutomatron_User.png"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_sl2lLhXu_Vw/SH6Y9zZdPhI/AAAAAAAAAFM/uaEtV0HzCYs/s320/TheAutomatron_User.png" alt="" id="BLOGGER_PHOTO_ID_5223780805332778514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="color: rgb(0, 0, 0);font-family:trebuchet ms;font-size:100%;"  &gt;A primera vista estos 3 sistemas no parecen diferenciarse demasiado, sin embargo cada uno será de mayor utilidad que los demás según las circunstancias. Todos estos rigs tendrán sus artículos relativos (&lt;span style="font-style: italic;"&gt;Bones Rig&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Biped Rig&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Automatron Rig&lt;/span&gt;) explicando su construcción y uso.&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 153, 153);font-family:trebuchet ms;font-size:100%;"  &gt;At first glance these 3 systems don't seem to be much different from each other, although each one of them will be the best given certain circumstances. Each and every one of these rigs will have it's own article (&lt;span style="font-style: italic;"&gt;Bones Rig&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Biped Rig&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Automatron Rig&lt;/span&gt;) explaining their construction and use.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7654438108719677087-6719009449585370834?l=animautor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animautor.blogspot.com/feeds/6719009449585370834/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7654438108719677087&amp;postID=6719009449585370834&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7654438108719677087/posts/default/6719009449585370834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7654438108719677087/posts/default/6719009449585370834'/><link rel='alternate' type='text/html' href='http://animautor.blogspot.com/2008/06/minifig-body.html' title='The Minifig'/><author><name>mauS</name><uri>http://www.blogger.com/profile/06476112648148651273</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_sl2lLhXu_Vw/SH1rqlrigfI/AAAAAAAAADI/hnBBQN_FdiM/s72-c/TheBody.png' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
